Based on simple shapes, the final animated designs used changing gradients, some fun kinetic-type bits, dynamic interactions and transitions between elements (the ones I focused on the most). All the variable data had to work in various languages as well.
For this project, Stink Studios used their automated platform; RITA, which enabled them to create millions of variables tailored for their members, plus multi-language assets. An aspect we had to consider when animating, as it involved following guidelines and technical specifications to get everything running smoothly once the final renders went to RITA.